Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!apple!usc!zaphod.mps.ohio-state.edu!wuarchive!rex!ames!ucsd!ucrmath!rhyde From: rhyde@ucrmath.ucr.edu (randy hyde) Newsgroups: comp.sys.apple2 Subject: Re: System Disk on /ram5 (was:Re: Hello and comments...) Message-ID: <11146@ucrmath.ucr.edu> Date: 15 Jan 91 06:42:02 GMT References: <10976@darkstar.ucsc.edu> Organization: University of California, Riverside Lines: 16 >>>> > Well are you interested in quality or quantinty? Sure you could write To be honest, BOTH.. Obviously I want quality programs... But it's great to have a big selection (especially when it comes to games) <<< Alas, compiler technology on the GS is so bad that anyone writing games in C stays away from the GS. This is one case where writing in C *reduces* the quantity available for the machine. Quantity and quality can be achieved in assembly language by having *several* people write their games (slowly) in assembly all at once. C just doesn't cut it on the GS for high performance applications (like most games and graphic applications). *** Randy Hyde