Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!pacbell.com!ucsd!hub.ucsb.edu!ucsbuxa!6600prao From: 6600prao@ucsbuxa.ucsb.edu (Parik Rao) Newsgroups: comp.sys.apple2 Subject: Re: Ultima VI on wish lists..MAKE it happen! (was:Re: info for the masses) Message-ID: <8272@hub.ucsb.edu> Date: 17 Jan 91 20:42:22 GMT References: <11162@darkstar.ucsc.edu> Sender: news@hub.ucsb.edu Lines: 41 Doug Gwynn: I don't think you'll be impressed by the sierra cd-rom game. First off, the interface is very simplistic. Instead of having to figure out what to do with a axe, you just change your cursor into a hand and click on axe. It'll do a entire sequence for you. Its turned into a very easy game, I solved Kings Quest V within 5 days w/o any solves or such... (it was actually over a period of 3 weeks, but 2 hours or so each day for 5 days). On the other hand, I also solved Ultima VI and it took me *WEEKS* over summer, and I was totally engrossed. Its a very compelling game, in no way Nintendolike ("duh... joystick left!"). Its a fantastic game, the world has shrunk a bit (as a measurement of how long it takes to get from 1 side to another) but Ultima VII should be huge once more. I've also played Worlds Of Ultima:The Savage Empire and while it isn't as good as UVI (in fact, I thought Ultima V was better!) it was decent. The plot was pretty weak, imho. Anyways, the point - Ultima VI isn't a game to be shrugged off. If it ever did come to the Apple II/IIgs in a respectable fashion (NO WINDWALKER GS!) I think you'd really enjoy it. Just as a sidenote, Ultima VI was recently released for the Commodore 64. Origin didn't come to CES but that isn't a major suprise, computer companies rarely do. Anyways, do write, if a Commodore 64 version of Ultima VI can be done, Origin should fry in hell for not doing a AII version...:(( -- Parik Rao, University of California Santa Barbara 6600prao@ucsbuxa.ucsb.edu