Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!uwm.edu!bionet!agate!shelby!msi.umn.edu!noc.MR.NET!gacvx2.gac.edu!gacvx1.gac.edu!youngdahl From: youngdahl@gacvx1.gac.edu Newsgroups: comp.sys.apple2 Subject: Extended graphics on the IIgs (?) Message-ID: <1991Jan18.004931.1@gacvx1.gac.edu> Date: 18 Jan 91 06:49:31 GMT Organization: Gustavus Adolphus College, St. Peter, Minnesota Lines: 36 Nntp-Posting-Host: gacvx1 Nntp-Posting-User: youngdahl Ok, I posted a message on this subject earlier with sort of a "rediculous" subject line, and nobody replied... so I'll try it again... Does anyone know if it is possible to: 1. Achieve a 32 color grey scale by "bleeding" together the current 16 color grey scale. i.e. You display the following the first time the computer refreshes the screen: black black grey1 grey1 grey2 grey2 ... grey14 grey14 white white and then change the scan line to: black grey1 grey1 grey2 grey2 grey3 ... grey13 grey14 grey14 white thus creating the illusion of 32 shades of grey to the naked eye?? I think I read about this being illustrated in some demo somewhere, but I have yet to see it. I mean, even if the overhead is very high on the CPU, and there is a slight flicker, it would be nice for displaying GIFs that utilize a high number of colors in B/W. 2. If the above is possible, then it should also follow that one could change between 2 different sets of 16 colors on a line and change a few pixels in that line to achieve the illusion of 32 colors/line... right? 3. If the gs can display 640x200x"800" and 320x200x"3200", then it should also be able to split 3/4 of the screen into 320x200x"3200" and the bottom 1/4 into 640x200x"800", right? This would be great for an adventure game, with limited/no animation ... good graphics and 80 column text below... Ben youngdahl@gacvx1.gac.edu