Xref: utzoo comp.sys.amiga.games:3610 comp.sys.atari.st:33960 rec.games.misc:13266 Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!brunix!brownvm.brown.edu!mjv From: mjv@brownvm.brown.edu (Marshall Vale) Newsgroups: comp.sys.amiga.games,comp.sys.atari.st,rec.games.misc Subject: Re: DM 1: Rock Monsters (really non-materials) Message-ID: <61573@brunix.UUCP> Date: 15 Jan 91 17:49:36 GMT Sender: news@brunix.UUCP Organization: Language Resource Center Lines: 21 References:<4164@syma.sussex.ac.uk> <1991Jan14.014257.4122@mailer.cc.fsu.edu> <1991Jan14.025816.9867@murdoch.acc.Virginia.EDU> In article <1991Jan14.025816.9867@murdoch.acc.Virginia.EDU> dmm0t@holmes.acc.Virginia.EDU (Dave Meyer) writes: > I forgot to mention that with the water and fire elementals, it > takes several powerful version of the weaken non-material being > spell (and/or attacks with the vorpal blade) to kill them. Or if you have the firestaff and have gone back up to have some fun, you can use the FUSE option of the firestaff on the non-material creatures. It acts as a very powerful non-material spell. The only drawback is that it only works on creatures that are right in front of you. But it only takes a couple of zaps on the elementals to kill them and one zap on a ghost. marshall ******************************************************************* -> Internet: mjv@brownvm.brown.edu "He had found the perfect TV mix, on Marvin's Hour of Power. (The show that put the FUN back into fundamentalist)." -- Neil Gaiman; Good Omens: The Nice and Accurate Propecies of Agnes Nutter, Witch