Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!ohstpy!miavx1!tmwhitehead From: tmwhitehead@miavx1.acs.muohio.edu Newsgroups: comp.sys.atari.st Subject: questions about GFA basic and REPLAY 4 Message-ID: <3374.27938072@miavx1.acs.muohio.edu> Date: 16 Jan 91 03:21:38 GMT Lines: 26 I have REPLAY 4 (awesome sound digitizer) I also have GFA Basic 3.(something) I have a 1040 ST with a color monitor. My question is this: REPLAY 4 comes with sample GFA source to play digitized sounds, however, this is slow. it even causes the mouse to stop...I'm trying to write a game and I need something faster than what I'm using. The source I'm using loads a program called bascode.exe. Does anybody have or know where I could get a more efficient module I could call from GFA basic to play digitized sounds? My second question is this: The game I'm writing is, essentially, one large loop. Currently, I have a variable that I increment each time through the loop and use as a counter to determine the timing of certain events. however, since the program falls through different segments of code depending on the players actions and the timer value, the speed changes. I've been able to control it somewhat by putting in small pauses in the right places, but if I could get access to an internal timer, I could use that to time my rpogram. I need pretty small increments (probably at LEAST 1/100 of a second...) THANKS for any help/suggestions.... Todd Whitehead tmwhitehead@miavx1