Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!zaphod!swrinde!elroy.jpl.nasa.gov!ncar!midway!zaphod!francis From: francis@uchicago.edu (Francis Stracke) Newsgroups: comp.sys.mac.games Subject: Re: SimCity SUPREME, and si color games Message-ID: Date: 15 Jan 91 06:34:56 GMT References: <1991Jan14.130711.1679@isc.rit.edu> Sender: news@midway.uchicago.edu (News Administrator) Organization: Mathematics Department, University of Chicago Lines: 25 In-Reply-To: cxs2341@ritvax.isc.rit.edu's message of 14 Jan 91 12:53:05 GMT In article <1991Jan14.130711.1679@isc.rit.edu> cxs2341@ritvax.isc.rit.edu (SAWRAN, CX) writes: SimCity Supreme is basically a more complete package than the original SimCity. SimCity Supreme is in 16bit color, and the regular version is not. Supreme has I think you mean 16-color. (4-bit.) [another mention of 16-bit, probably 4-bit--but I don't know the game.] In terms of adventure games,QuarterStaff has some great 256-bit color pics Yeah, right. Best color you can get on a Mac is 24-bit (32-bit uses a byte for special non-color info), which is about as good as the human eye can use. *Nobody* in the world makes 256-bit color hardware. Again, you mean 256-color. Not flaming, just correcting. Don't want you confused (or confusing). -- ============================================================================== | Francis Stracke | My opinions are my own. I don't steal them.| | Department of Mathematics |=============================================| | University of Chicago | Until you stalk and overrun, | | francis@zaphod.uchicago.edu | you can't devour anyone. -- Hobbes | ==============================================================================