Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!att!emory!gatech!daffy!gil From: gil@daffy.gatech.edu (Gil Neiger) Newsgroups: comp.sys.mac.games Subject: Re: SimCity Realism Message-ID: <734@mephisto.edu> Date: 21 Jan 91 18:06:29 GMT References: <1991Jan20.201345.27412@Neon.Stanford.EDU> Sender: news@gatech.edu Reply-To: gil@cc.gatech.edu (Gil Neiger) Distribution: usa Organization: College of Computing, Georgia Institute of Technology Lines: 17 In article <1991Jan20.201345.27412@Neon.Stanford.EDU> wbm@freedom.stanford.edu (Wally Mann) writes: > >At other times I've tried to reduce traffic by building >multilane freeways (roads side by side). This doesn't >seem to work. You can widen roads until the cows come >home and it seems like traffic comes out of nowhere ... >like roads create traffic. I haven't played SimCity, but in real life I can attest that (in Atlanta at least) building roads does create traffic. No matter how big they get, they're always full. The existence of a road concentrates population in areas that can take advantage of the road. - Gil Neiger gil@cc.gatech.edu