Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!rpi!uwm.edu!rutgers!cbmvax!andy From: andy@cbmvax.commodore.com (Andy Finkel) Newsgroups: comp.unix.amiga Subject: Re: Developing AmigaOS on AmigaUnix Message-ID: <17723@cbmvax.commodore.com> Date: 17 Jan 91 16:32:54 GMT References: <1991Jan17.040226.9832@zorch.SF-Bay.ORG> Reply-To: andy@cbmvax.commodore.com (Andy Finkel) Organization: Commodore, West Chester, PA Lines: 29 In article <1991Jan17.040226.9832@zorch.SF-Bay.ORG> xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes: >We've seen posting in c.s.a.* recently that a substantial part of AmigaOS >development is still being done with cross compilers on Suns. The question >crossed my mind: now that AmigaUnix is fairly robust, how would it work to >do cross development of AmigaOS (not applications, the OS itself) on the >AmigaUnix instead? Sure would cut down on network traffic! Seems like the >ideal development platform. Is there something I don't know here? We've been moving away from the Suns onto native Amiga development; this has been a goal of mine for the last two years. Almost everything is native now, with the exceptions of graphics, intuition, and layers. We could switch over to the Amiga Unix system, but we'd have to port our cross compiler (Greenhills, with a custom back end that does Amiga object format), but I'd prefer to take those last couple of modules native, if we're going to have to do porting work anyway. andy -- andy finkel {uunet|rutgers|amiga}!cbmvax!andy Commodore-Amiga, Inc. "God was able to create the world in only seven days because there was no installed base to consider." Any expressed opinions are mine; but feel free to share. I disclaim all responsibilities, all shapes, all sizes, all colors.