Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!uwm.edu!linac!att!cbnews!cbnews!military From: jdb@reef.cis.ufl.edu (Brian K. W. Hook) Newsgroups: sci.military Subject: Computer simulations Message-ID: <1991Jan16.013959.10761@cbnews.att.com> Date: 16 Jan 91 01:39:59 GMT Sender: military@cbnews.att.com (William B. Thacker) Organization: UF CIS Dept. Lines: 26 Approved: military@att.att.com From: jdb@reef.cis.ufl.edu (Brian K. W. Hook) [mod.note: Please direct followups to a more appropriate group; perhaps rec.games.misc ? - Bill ] If anyone knows of a GOOD computer simulation of modern warfare (or even not modern warfare) extensively taking into account morale, supply, air support, artillery support, air superiority, realistic time frames, uses a hex map, and with small to large scale scope please drop me a line. The game can be for any type of machine. I want something that is more of a simulation than a game....no Command HQ, Risk, or Wargame Construction Set! :) I have a concept for a simulation using AI that would operate on networked Sun 3/50s, 3/80s, and SLCs using SunOS and X-Windows. Unlimited amount of players, using scheduled turns, taking on roles from strategists to tacticians, with different levels of engagement. Intelligence, recon, etc. become major factors. Brian PS Letm e know what you think or know.