Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!uwm.edu!linac!att!cbnews!cbnews!military From: bercov@bevb.bev.lbl.gov (John Bercovitz) Newsgroups: sci.military Subject: Re: Using the rifle suited to the previous war? Message-ID: <1991Jan19.040344.4228@cbnews.att.com> Date: 19 Jan 91 04:03:44 GMT References: <1991Jan5.021828.27885@cbnews.att.com> <1991Jan17.054422.29971@cbnews.att.com> Sender: military@cbnews.att.com (William B. Thacker) Organization: Lawrence Berkeley Laboratory, Berkeley Lines: 28 Approved: military@att.att.com From: bercov@bevb.bev.lbl.gov (John Bercovitz) In article <1991Jan17.054422.29971@cbnews.att.com> !simnet@ssc-vax (Mark R Poulson) writes: > >There are two important areas to consider ballistically. First, wounds are >usually much more severe when the bullet strikes its target with a velocity >greater than 2100 f/s (the speed of sound in water/flesh). Secondly, bullets >drop with range. Both of these points are better with high muzzle velocities >and high sectional densities (i.e bullets that are heavy in relation to their >caliber). > On the 2100 fps: I don't think so. The speed of sound in a liquid, according to my old Sears & Zemansky physics book is SQRT(B/rho) where B is the bulk modulus which is the inverse of the ISENTROPIC compressibility, in this case, and rho is the density of the liquid, all at the appropriate temperatures. I don't have too much data on water at 37C, but I have some for 20C, which should be close enough. Roughly, salt water has a density of 64 lbm/ft^3 and you can convert this to rho by remembering to divide by gravity in the English system ('cept the English disowned it so it must be Mare-kin) getting 9.59^-5 lbf-sec^2/in^4. Then you get the isentropic compressibility of sea- water out of your CRC or some such place and invert it and convert it remem- bering there are 6895 N/m^2 to a lbf/in^2, you get 344,000 psi. Then the speed of sound in saltwater at 68F must be: SQRT(344,000 psi/9.59^-5 lbf-sec^2/in^4) = 59900 in/sec = 4990 fps. '-) Q.E.D. JHBercovitz@lbl.gov