Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!zaphod!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!uselton@nas.nasa.gov From: uselton@nas.nasa.gov (Samuel P. Uselton) Newsgroups: sci.virtual-worlds Subject: Re: Virtual Mars Message-ID: <14463@milton.u.washington.edu> Date: 15 Jan 91 18:04:22 GMT References: <14441@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: NAS Program, NASA Ames Research Center, Moffett Field, CA Lines: 44 Approved: cyberoid@milton.u.washington.edu Some of the people in Mike McGreavy's group here at NASA Ames ARE working on a virtual reality explorer using sattelite photo data of Mars. Lou Hitchner is the person who has shown me demos. They are using a Stardent platform and various View Lab developed displays. Yes it is true that un-manned exploration generates MUCH more science per dollar spent. I don't think you can expect it to generate the excitement that manned flight does. Even expanding the base of "explorers" as widely as described in the previous post doesn't provide the same attention. The danger and risk are part of what grabs our attention. (How long do you spend watching someone *else* play video games? This would be very similar.) There is very little *scientific* justification for some of the more subtle body cues described in the post. I think that the virtual explorers are going to be highly trained scientists (at least some graduate work in most cases), they just won't need the physical attributes of the astronauts. ...but that doesn't make them good for our romanticized "hero" images. The equipment will be configured to give the explorer the information needed to make judgements of "interesting to explore with the robots" (or not). Extra stuff may find its way into one or two prototypes, for the sake of exploring the technology, but the sensations of landing a rocket or the sound of hypothesized wind over the cockpit don't really add to getting the job done. VR lends itself to very vivid fantasies. And they are a lot of fun. But we are trying to find places to apply the technology to get work done in a more efficient way than without VR technology. When real workstations are getting real work done, the marketing folks will get interested and economies of scale can help the price come down. The work context defines the kinds of interactions appropriate for multiple occupants, so we can avoid (for now) the difficult philosophical and sociological issues. Well, back to work. Sam Uselton uselton@nas.nasa.gov lurker at NASA Ames Research Ctr. employed by CSC working for NASA speaking for myself PS Creon Levit and Steve Bryson will be giving demonstrations of the prototype Virtual Wind Tunnel using a head tracked, boom mounted, stereo viewer from Fake Space Labs, at various Conferences this year. Stop by and say "hi". Mention this posting and get a free....what? Oh. Sorry..