Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!rpi!dali.cs.montana.edu!milton!LHETTINGER@FALCON.AAMRL.WPAFB.AF.MIL From: LHETTINGER@FALCON.AAMRL.WPAFB.AF.MIL Newsgroups: sci.virtual-worlds Subject: Motion Sickness and VR Message-ID: <14686@milton.u.washington.edu> Date: 18 Jan 91 14:39:00 GMT Sender: hlab@milton.u.washington.edu Lines: 46 Approved: cyberoid@milton.u.washington.edu Among the many benefits to be derived from developments in virtual reality there is at least one potential negative side effect that needs to be addressed - the problem of motion sickness. For the last several years a number of us, working primarily under the sponsorship of the Army and Navy, have been investigating the phenomenon of motion sickness in flight simulators. We have been particularly interested in trying to determine the causes of sickness in situations where the is no physical motion of the user, i.e., where all the motion is visually specified. We have recently published data indicating that only those people who experience strong illusory sensations of self motion (traditionally refered to as "vection" in the psychophysical literature) will experience problems with sickness. The vection illusion consists of the overwhelming sensation that one is moving despite explicit knowledge to the contrary. The quality of the illusion of motion that is imparted to the user is often taken as an informal "measure" of the quality of a simulator and, presumably, other types of virtual imaging devices whose design intentions are similar. Our concern centers primarily around two issues: (1) the quality of training afforded by simulators that make a significant number of people sick, and (2) safety concerns for users hours after leaving the virtual environment. While data on the long-term effects of "simulator sickness" is scarce, there are numerous anecdotal accounts of these problems. One of the more dramatic concerns an Air Force pilot who, upon driving home after an extended training session in a flight simulator, experienced a 180- degree inversion of the visual field. Fortunately, he was able to safely stop the car and recovered soon afterward. Questions of user well-being, to say nothing of potential liability consideration, make this a rather critical issue for the development of virtual reality. I am anxious to communicate, share literature, debate issues, examine solutions, etc. with any and all interested individuals. Larry Hettinger Logicon Technical Services Inc. (513) 255-8770 P.O. Box 317258 Dayton, Ohio 45431-7258 lhettinger@falcon.aamrl.wpafb.af.mil