Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!zweig@cs.uiuc.edu From: zweig@cs.uiuc.edu (Johnny Zweig) Newsgroups: sci.virtual-worlds Subject: Re: Motion Sickness and VR Message-ID: <14700@milton.u.washington.edu> Date: 18 Jan 91 19:19:26 GMT References: <14686@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: U of Illinois, Dept. of Computer Science, Systems Research Group Lines: 18 Approved: cyberoid@milton.u.washington.edu In a psych class I took a few years back, we saw a film showing people placed in the center of an almost spherical room with a random blotchy pattern displayed on the walls/floor (picture a guy standing on the inside bottom of a 20' beachball). The pattern was slowly rotated in a manner that simulated how things would look if the subject were falling over, though of course the floor stayed steady as a rock (or floor, as the case may be). It was fascinating to watch the subjects as they tried to just stand there despite their eyes telling them they were falling over. Most of them ultimately flung themselves to the side trying to correct for the nonexistent fall, even though the floor was padded and they were told the room was not moving. Seen from the camera, it is amazing to watch the people shuddering, trying not to move, then leaping viciously at the floor to "keep from falling". The relation between the visual sensorium and the sensation of motion is really amazing. -Johnny Vision