Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!usc!snorkelwacker.mit.edu!mit-eddie!uw-beaver!milton!jwtlai@watcgl.waterloo.edu From: jwtlai@watcgl.waterloo.edu (Jim W Lai) Newsgroups: sci.virtual-worlds Subject: Re: Motion Sickness and VR Message-ID: <14734@milton.u.washington.edu> Date: 18 Jan 91 21:45:14 GMT References: <14686@milton.u.washington.edu> <1991Jan18.185231.17365@cpsc.ucalgar Sender: hlab@milton.u.washington.edu Organization: Computer Graphics Laboratory, University of Waterloo, Ontario, Can Lines: 14 Approved: cyberoid@milton.u.washington.edu In article <1991Jan18.185231.17365@cpsc.ucalgary.ca> sharp@fsd.cpsc.ucalgary.ca (Maurice Sharp) writes: > This is not news. Meridith Bricken at the First Conference on >Cyberspace made the same comments. Just because you are in a virtual >world, does not mean you can get rid of cues we use. That means you >need a floor, an up, a down, etc. > > It does not mean that future generations will need these things, >but we certainly do. Ah, but when are these cues learned? And what effect would not learning these cues we take for granted have when dealing with material reality?