Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!uwm.edu!ogicse!milton!kdarling@hobbes.ncsu.edu From: kdarling@hobbes.ncsu.edu (Kevin Darling) Newsgroups: sci.virtual-worlds Subject: Re: Plea for help Message-ID: <14747@milton.u.washington.edu> Date: 19 Jan 91 09:56:09 GMT References: <1991Jan18.183937.14561@lavaca.uh.edu> Sender: hlab@milton.u.washington.edu Organization: NCSU Computing Center Lines: 16 Approved: cyberoid@milton.u.washington.edu > And the Amiga has a hardware blitter > that lets you run pre-computed screens at 30-60fps.. What kind of precomputed screens? Do you mean previously created delta animations? Would those be useful in a changing VR display? > I don't understand this idea of using machines w/o hardware > graphics support for graphics... And I don't understand the magical qualities people _always_ assign to blitters :-). Most amiga anims don't use it. Still, a 68030 amiga would be a great choice for low color res VR... the cpu can often be faster than the blitter for drawing. - kevin