Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!usc!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!erich@cs.pdx.edu From: erich@cs.pdx.edu (Erich Stefan Boleyn) Newsgroups: sci.virtual-worlds Subject: Adaptive interfaces Message-ID: <14891@milton.u.washington.edu> Date: 22 Jan 91 05:44:09 GMT Sender: hlab@milton.u.washington.edu Lines: 31 Approved: cyberoid@milton.u.washington.edu I get the impression that there is a lot of work (or at least the intention thereof) being done using natural gesturing systems with the dataglove and/or bodysuit. There also seems to be many suggestions (probably real work too, I don't know) about using adaptive systems for interpretation like neural networks for instance. I just saw an article in a San Francisco paper (I forget where) stating that a lab at the University of Toronto is using a dataglove-like interface to enter phonemes (I think that's what they said) instead of sign language, also mentioning that the goal is meant to be adaptive itself. Now, since I'm not working for a VR lab right now (although I hope to be sometime soon ;-), I don't know have any information about it, but I'm very curious about adaptive interfaces, on the output end as well, although I have little idea about how that would work. (perhaps systems that work with multiple senses input and output, coordinating) I would greatly appreciate references to research, related material, etc. at whatever level or detail that I can get my muggy mitts on ;-). If there is interest, I will post a summary (i.e. send e-mail). If some labs would be willing to pass on information that they don't want publicized, I would be interested in that as well. Erich "I haven't lost my mind; I know exactly where it is." / -- Erich Stefan Boleyn -- \ --=> *Mad Genius wanna-be* <=-- { Honorary Grad. Student (Math) }--> Internet E-mail: \ Portland State University / >%WARNING: INTERESTED AND EXCITABLE%<