Path: utzoo!censor!geac!torsqnt!lethe!yunexus!ists!helios.physics.utoronto.ca!news-server.csri.toronto.edu!cs.utexas.edu!yale!quasi-eli!cs.yale.edu!musgrave-forest From: musgrave-forest@cs.yale.edu (F. Ken Musgrave) Newsgroups: comp.graphics Subject: Re: PoolTable Turing Test Photo Message-ID: <28220@cs.yale.edu> Date: 21 Jan 91 13:33:14 GMT References: <22705@well.sf.ca.us> <1991Jan19.031630.3683@odin.corp.sgi.com> <7926@castle.ed.ac.uk> Sender: news@cs.yale.edu Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158 Lines: 23 Nntp-Posting-Host: systemsy-gw.cs.yale.edu Originator: musgrave@bugs.CS.Yale.Edu In article <7926@castle.ed.ac.uk> aipdc@castle.ed.ac.uk (Paul Crowley) writes: > >Has anyone done any work on making things look dirty and worn? >Everything in the computer-graphic world is shiny and new. In my images, I work my tail off to make things not appear too "computer- perfect". This is relatively easy to do with fractal models of nature. Unfortunately, not all complexity in nature is fractal. Fractals generate mondo complexity form a simple description; the kind of complexity I observe in old chalkboards, worn poolballs, asphault, etc., is just not (very) fractal. Thus it may require a lot more work to imitate convincingly. One can resort to the good old manual paintbox solution, but a procedural method would be really neat to have, eh? "We're working on it." Ken -- The Fundamental Dilemma of Existentialism: Eschew obfuscation. Ignore alien orders.