Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!wuarchive!sdd.hp.com!spool2.mu.edu!think.com!mintaka!bloom-picayune.mit.edu!athena.mit.edu!mingliu From: mingliu@athena.mit.edu (Minghsun Liu) Newsgroups: comp.graphics Subject: Looking for algorithm... Keywords: water!! Message-ID: <1991Jan25.014543.15659@athena.mit.edu> Date: 25 Jan 91 01:45:43 GMT Sender: news@athena.mit.edu (News system) Distribution: usa Organization: Massachusetts Institute of Technology Lines: 11 Hi, I was wondering if anyone can provide me with information on any algorithm that can generate images with water-ish quality. Or better, has someone written a RenderMan shader that can simulate water-ish quality? Thanx, Ming