Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!julius.cs.uiuc.edu!ux1.cso.uiuc.edu!news From: mcdonald@aries.scs.uiuc.edu (Doug McDonald) Newsgroups: comp.graphics Subject: Re: PoolTable Turing Test Photo Message-ID: <1991Jan26.144101.27840@ux1.cso.uiuc.edu> Date: 26 Jan 91 14:41:01 GMT References: <15115@celit.fps.com> <7926@castle.ed.ac.uk> <28220@cs.yale.edu> <1991Jan25.142659.3914@jarvis.csri.toronto.edu> Sender: news@ux1.cso.uiuc.edu (News) Organization: University of Illinois at Urbana Lines: 24 In article <15115@celit.fps.com> billd@fps.com (Bill Davidson) writes: >In article <1991Jan25.142659.3914@jarvis.csri.toronto.edu> stam@dgp.toronto.edu (Jos Stam) writes: >>I wouldn't mind seeing more dirt in computer generated images, just for >>the sake of variety. By analogy, figurative art is not only restricted to >>hyperrealism. > >The pool table picture was an attempt at photo-realism; something we >are getting closer to but can't quite do. It was an extremely good >example (especially for 1984) though it attacked something that was >relatively easy (spheres and green felt). > In many professionaly >produced pictures of shiny spherical objects, the camera lens is >retouched out or obscured by other reflections around it (you can't >shoot it without the reflection; it's impossible). But you can come arbitrarily close: take the picture through a neutral density filter whose front surface reflects onto a large surround of black felt. And put the camera in the dark. A 10 percent transmission filter works well. Doug McDonald