Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!think.com!mintaka!bloom-beacon!eru!hagbard!sunic!dkuug!daimi!pilgrim From: pilgrim@daimi.aau.dk (Jakob G}rdsted) Newsgroups: comp.sys.amiga.audio Subject: Re: sonix Keywords: sonix Message-ID: <1991Jan27.172436.22496@daimi.aau.dk> Date: 27 Jan 91 17:24:36 GMT References: <1991Jan25.085753.6459@daimi.aau.dk> <1991Jan25.113534.23606@portia.Stanford.EDU> Sender: pilgrim@daimi.aau.dk (Jakob G}rdsted) Organization: DAIMI: Computer Science Department, Aarhus University, Denmark Lines: 50 t22918@iti.org (Matt Ranney ) writes: >Well, I love the NT module format. There are lots of great songs available >for it, and the editors, in my opinion, are much better than Sonix or DMCS. >Fore one thing, Sonix and DMCS are slow and clumsy. Sure, they have real >looking notes on the screen, and DMCS makes some really neat displays and >printouts, but come on, the computer doesn't read a musical staff, it reads >numbers, like d#4 - 0000. Plus, it's easier to manage your 4 voices with >Med/ST/NT because you've got a track for each channel. You want a chord, >you know you're taking up 3 channels to play it. >As far as the synthesizer function of Sonix, which is nice, you can take the >money you've saved from buying Sonix and using Med/ST/NT, and buy Synthia. OUTRAGE ! OUTRAGE ! We are in the 1991, not 1981 nor 1971 ! The term 'user interface' has been invented, and therefore I work with computers on my conditions, not on the computers conditions ! Well, it's not that bad, but I feel the urge to say the following: I personally prefer Sonix to DMCS, but know that DMCS is more 'professional' and more suited for real music and notes, with more powerful tools to transform the note tables. Other people might have other opionions, but I don't tell them to use Sonix, just because *I* like that program better. Soundtrackers are ideally suited for making music for games, amongst several other reasons because the player doesn't require too much CPU time. And in some cases, they are easier more appropriate to do music with. But in Sonix, I haven't yet seen a limit to the number of instruments I can use in a song, and the samplelength seem to be fiddled further than 128k. The ADSR-regulation of samples is great, and I wish this was in- corporated in soundtracker systems. The realtime Synths CANNOT be SampleComputed ahead of playing the tune ! It would require too much ram, and there is no need for doing this (other than that is uses too much CPU time) I, as the only person in the world, wants to use Sonix like things, because a quarternote and a halfnote NOT always sounds equal. But don't forget - I like the soundtracker and whats made on it - some games would have a hard time with sonix music - but I certainly does not myself want to make music on it ! And I have used different soundtrackers quite a lot, so I know I don't like it ! My favorite Regards, Jakob Gaardsted.