Xref: utzoo comp.sys.amiga.games:3753 comp.sys.atari.st:34238 Path: utzoo!utgpu!cunews!cognos!geovision!gh From: gh@geovision.uucp (George Hagilaris ) Newsgroups: comp.sys.amiga.games,comp.sys.atari.st Subject: DM 1: Help on level 6 Message-ID: <1346@geovision.UUCP> Date: 22 Jan 91 16:51:41 GMT References: <1991Jan14.025652.9809@murdoch.acc.Virginia.EDU> <4164@syma.sussex.ac.uk> <1991Jan14.014257.4122@mailer.cc.fsu.edu> <12626@hubcap.clemson.edu> Reply-To: gh@geovision.UUCP (George Hagilaris (Co-op)) Distribution: comp Organization: GeoVision Corp, Ottawa, Canada Lines: 29 I need help on level 6(?) of DM (the first floor where you encounter those big floating round monsters with the big eyeball). I'm trying to get a key that is in a room behind a gate. I need the key to open the second of two doors at the other end of the hallway. I can't figure out how to keep the gate open so that I can get the key. The room has three pressure pads on the floor, a pit, a green button on the wall, and a lever which turns a block of blue (teleportation) haze on and off. The room looks like this: __ [] - Pressure pad __ | k| <> - Pit |[]B__|==| == - Gate |<> ## L ## - Blue haze |[] [] | B - location of green button | +-----+ L - location of lever |--| k - location of key that I need. | | No matter what combination of movements, lever settings, etc. I try, I can't seem to stop the gate from closing when I walk on the bottom-center pressure pad (and I can't see anyway of getting around walking on it). I need the key for the second of two doors at the other end of the hallway (I already had a key for the first door). Thanks for any help. George