Xref: utzoo rec.games.misc:13444 comp.sys.atari.st:34258 comp.sys.amiga.games:3766 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!usc!apple!portal!cup.portal.com!Bob_BobR_Retelle From: Bob_BobR_Retelle@cup.portal.com Newsgroups: rec.games.misc,comp.sys.atari.st,comp.sys.amiga.games Subject: Re: DM1: Some Spells... Message-ID: <38442@cup.portal.com> Date: 25 Jan 91 02:37:54 GMT References: <4288@syma.sussex.ac.uk> Organization: The Portal System (TM) Lines: 19 John Upham asked about light and darkness spells in Dungeon Master.. The "magical torch" spell given on the scroll in the Hall of Champions is a very easy to perform spell, suitable for beginning Wizards... the light it produces is relatively short lived however... The "light" spell found much further down in the Dungeon is more difficult and costly of magic, but generates light for a far longer time.. Darkness, according to FTL, will allow you to escape detection by "certain" monsters... they wouldn't say which ones. I never used it in DM, and only tried it once in CSB for a particular situation (which didn't work). Invisibility is an *extremely* short lived spell, even at maximum power. Theoretically it will let you slip past monsters, but don't count on it. Also, attacking monsters while you're invisible will result in your getting attacked in return... BobR