Xref: utzoo comp.sys.amiga.games:3768 comp.sys.atari.st:34262 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!ukc!mucs!els!camm From: camm@els.ee.man.ac.uk (Ian Camm) Newsgroups: comp.sys.amiga.games,comp.sys.atari.st Subject: Re: DM 1: Help on level 6 Message-ID: <2056@m1.cs.man.ac.uk> Date: 24 Jan 91 16:52:55 GMT References: <1991Jan14.025652.9809@murdoch.acc.Virginia.EDU> <4164@syma.sussex.ac.uk> <1991Jan14.014257.4122@mailer.cc.fsu.edu> <12626@hubcap.clemson.edu> <1346@geovision.UUCP> Sender: news@cs.man.ac.uk Followup-To: comp.sys.amiga.games Distribution: comp Organization: Manchester Computer Centre, University of Manchester UK Lines: 59 In article <1346@geovision.UUCP> gh@geovision.UUCP (George Hagilaris (Co-op)) writes: > >I need help on level 6(?) of DM (the first floor where you encounter those >big floating round monsters with the big eyeball). I'm trying to get a key >that is in a room behind a gate. I need the key to open the second of two >doors at the other end of the hallway. I can't figure out how to keep the >gate open so that I can get the key. The room has three pressure pads on the >floor, a pit, a green button on the wall, and a lever which turns a block of >blue (teleportation) haze on and off. The room looks like this: > > > __ [] - Pressure pad > __ | k| <> - Pit > |[]B__|==| == - Gate > |<> ## L ## - Blue haze > |[] [] | B - location of green button > | +-----+ L - location of lever > |--| k - location of key that I need. > | | > > >No matter what combination of movements, lever settings, etc. I try, I can't >seem to stop the gate from closing when I walk on the bottom-center pressure >pad (and I can't see anyway of getting around walking on it). I need the >key for the second of two doors at the other end of the hallway (I already >had a key for the first door). > >Thanks for any help. > >George Try placing something on the ground in the blue haze while standing infront of the gate. I could, also, do with some help on this level if at all possible. There are three trouble spots for me. If I can sort out one of them out, the others may sort them selves out. 1) How do you get passed the 'Test Your Strength' message. 2) The gate that is just alittle further on but has no apparent key hole or switch. and 3) The key to the double doors just after the gate in 2. If you can help with anyone of these three I would be greatful. I have actually made it down to the level that needs the (ir?) key to enter, but can't find the key so I hope the answers to the above will help. Cheers, Ian -- Ian Camm | JANET: camm@uk.ac.man.ee.els Dept. of Electrical Engineering | ARPA: camm@els.ee.man.ac.uk University of Manchester, England | UUCP: ...!!ukc!man.ee.els!camm Disclaimer: If you think I need one make it up yourself.