Xref: utzoo comp.sys.amiga.games:3776 comp.sys.atari.st:34273 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!usc!apple!agate!darkstar!ucscb.UCSC.EDU!seven From: seven@ucscb.UCSC.EDU (66167000) Newsgroups: comp.sys.amiga.games,comp.sys.atari.st Subject: Re: DM 1: Help on level 6 Message-ID: <11558@darkstar.ucsc.edu> Date: 25 Jan 91 17:35:32 GMT References: <12626@hubcap.clemson.edu> <1346@geovision.UUCP> Sender: usenet@darkstar.ucsc.edu Followup-To: comp.sys.amiga.games Distribution: comp Organization: University of California, Santa Cruz; Open Access Computing Lines: 27 In article <1346@geovision.UUCP> gh@geovision.UUCP (George Hagilaris (Co-op)) writes: >The room has three pressure pads on the >floor, a pit, a green button on the wall, and a lever which turns a block of >blue (teleportation) haze on and off. The room looks like this: > > __ [] - Pressure pad > __ | k| <> - Pit > |[]B__|==| == - Gate > |<> ## L ## - Blue haze > |[] [] | B - location of green button > | +-----+ L - location of lever > |--| k - location of key that I need. > | | Switch the lever L so that the haze comes on. Turn around and *set* any object down in the haze. Don't throw it. It'll disappear and the door will come open. You can go through the field and pick up what you sat down. If you throw your object it'll just come flying out the other side. Setting it down will make it stay on the pressure pad in the NW corner. -- ----------------------------------------------------------------------------- | seven@ucscb.ucsc.edu | "Here's a stinking sig for you!" | | Saint Echo | "When the going gets wierd, the wierd turn pro." | -----------------------------------------------------------------------------