Xref: utzoo comp.sys.amiga.games:3812 comp.sys.atari.st:34333 Path: utzoo!mnetor!tmsoft!torsqnt!lethe!yunexus!ists!helios.physics.utoronto.ca!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!ukc!icdoc!syma!johnu From: johnu@syma.sussex.ac.uk (John E Upham) Newsgroups: comp.sys.amiga.games,comp.sys.atari.st Subject: Re: DM 1: Help on level 6 Message-ID: <4318@syma.sussex.ac.uk> Date: 24 Jan 91 21:46:34 GMT References: <1346@geovision.UUCP> Distribution: comp Organization: University of Sussex Lines: 73 From article <1346@geovision.UUCP>, by gh@geovision.uucp (George Hagilaris ): > > I need help on level 6(?) of DM (the first floor where you encounter those > big floating round monsters with the big eyeball). I'm trying to get a key > that is in a room behind a gate. I need the key to open the second of two > doors at the other end of the hallway. I can't figure out how to keep the > gate open so that I can get the key. The room has three pressure pads on the > floor, a pit, a green button on the wall, and a lever which turns a block of > blue (teleportation) haze on and off. The room looks like this: > > > __ [] - Pressure pad > __ | k| <> - Pit > |[]B__|==| == - Gate > |<> ## L ## - Blue haze > |[] [] | B - location of green button > | +-----+ L - location of lever > |--| k - location of key that I need. > | | > > > No matter what combination of movements, lever settings, etc. I try, I can't > seem to stop the gate from closing when I walk on the bottom-center pressure > pad (and I can't see anyway of getting around walking on it). I need the > key for the second of two doors at the other end of the hallway (I already > had a key for the first door). > > Thanks for any help. > > George This caused me a problem also. The solution is easy though.... 1. Go and face the lever and operate it. The teleport will switch off. 2. Turn round 180 degs. Go one pace (only !) forwards. 3. Put (say) a club on the ground 4. Turn around and operate the lever, the gate will open. 5. Fetch the key. 6. walk into the teleport 7. recover item left on ground (club) 8. push green button 9 walk out of room shutting door behind you (always a good idea) Hey Presto ! I'm quite pleased to have answered a DM1 query for once instead of asking questions all the time ! You wait 'til you get to level 8. AS a tip get your preist levels up for level 8 as your gonna need them. Just do a few spells with no things around to bother you before you descend to the first really tricky level. And to think I got stuck in level 3 ! DM has to be one of the best games around. John Upham, (Chemical Physics Ph.D) University of Sussex, Brighton, UK. Email: kapn1%cluster.susx.ac.uk@uk.ac (BITnet) kapn1@uk.ac.susx.cluster (Janet) johnu%syma.susx.ac.uk@uk.ac (BITnet) johnu@uk.ac.susx.syma (Janet) Tel: +44 273 680500 (eve) Tel: +44 273 678332 (day) Fax: +44 273 671966 "I've counted them all out and I've counted them all back" Murray Walker (?) commentating on the restart at F1 WC, Spa, 1990