Path: utzoo!utgpu!watserv1!maytag!xenitec!zswamp!p0.f178.n221.z1.fidonet.org!Stewart.Mckinnon From: Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) Sender: ufgate@zswamp.fidonet.org (newsout1.26) Newsgroups: comp.sys.amiga.games Subject: Re: DM 1: Help on level 6 (spoilers) Message-ID: <6680.27A3B035@zswamp.fidonet.org> Date: Sun, 27 Jan 91 11:21:08 EST Organization: FidoNet node 1:221/178.0 - Spanish Inquisition, Waterloo ON Nope. YOU'RE wrong, too. What you do is stand in front of the lever. Make sure the teleporter is OFF. Place an object (sword) Morning Star or whatever in the area that the teleport will encompass. Switch ON the teleport. The object will be teleported around the corner into the alcove with the pressure plate, and will close the pit. You can now go and get the key. Turn off teleporter first! -- Stewart Mckinnon - via FidoNet node 1:221/171 UUCP : watmath!xenitec!zswamp!178.0!Stewart.Mckinnon Internet: Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org