Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!lll-winken!sol.ctr.columbia.edu!samsung!noose.ecn.purdue.edu!stable.ecn.purdue.edu!yorkw From: yorkw@stable.ecn.purdue.edu (Willis F York) Newsgroups: comp.sys.amiga.games Subject: Re: MECHFORCE Message-ID: Date: 29 Jan 91 18:15:39 GMT References: <1991Jan24.182454.11297@infonode.ingr.com> <2773@dftsrv.gsfc.nasa.gov> Sender: news@noose.ecn.purdue.edu (USENET news) Organization: Purdue University Engineering Computer Network Lines: 31 >What is the current version of Mechforce? Is there a head to head version of >Mechforce? Computer play leaves something to be desired and increasing the If ya a "regestered" owner (like me) ya can send $1 to get the latest version. (I send $3 to get Express mail) >BTW: We have a nice 75 ton mech that can kill any other single opponent in two >fire sequences. 40 heat sinks, decent armor and the rest flamers. First fire >round shuts you down. Next fire round (after reset ;-) the other mech >explodes due to excessive heat. We've disallowed this mech from play...for >somewhat obvious reasons. It usually takes only one fire sequence for mechs >with ammo... Ya Definitially have an OLDER version of the Program.. Ya can't do it anymore. The heat/damage from a flamer has been reduced. Small lasers seem to be a better "bargin" now. OF course Med-lasers are Totally Kick Butt.... THe game definitially needs Gauss Cannons tho... And Savana Masters! :^) I'm for swaping Mech Files.. But i amigine Posting the "printouts" from the factory program would be just as easy... (Ie. No biniaries to piss of other Non-amigoids.) . -- yorkw@ecn.purdue.edu Willis F York ---------------------------------------------- Macintosh... Proof that a Person can use a Computer all day and still not know ANYTHING about computers.