Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!think.com!paperboy!hsdndev!cmcl2!lanl!beta.lanl.gov!hinker From: hinker@acl.lanl.gov (Paul J. Hinker) Newsgroups: comp.sys.amiga.games Subject: Re: MECHFORCE Message-ID: Date: 29 Jan 91 19:49:36 GMT References: <1991Jan24.182454.11297@infonode.ingr.com> <2773@dftsrv.gsfc.nasa.gov> Sender: news@lanl.gov Reply-To: hinker@acl.lanl.gov Organization: Advanced Computing Lab, LANL, NM Lines: 31 In-reply-to: xrtnt@amarna.gsfc.nasa.gov's message of 29 Jan 91 14:03:19 GMT . What is the current version of Mechforce? The most current version that I am aware of is 3.71 . BTW: We have a nice 75 ton mech that can kill any other single opponent in . two fire sequences. 40 heat sinks, decent armor and the rest flamers. . First fire round shuts you down. Next fire round (after reset ;-) the . other mech explodes due to excessive heat. We've disallowed this mech . from play...for somewhat obvious reasons. It usually takes only one . fire sequence for mechs with ammo... A friend of mine did something similar to this awhile back. It worked okay for a time but then I figured out that _any_ of my 40 ton mechs could take this mech out. All you need is equal or greater speed and a medium laser and the 'flamer' mech is finished. You never let him get within the range [3] of his flamers and you pick him to pieces. . // | Nigel Tzeng - STX Inc - NASA/GSFC COBE/SMEX Project . \X/ | xrtnt@amarna.gsfc.nasa.gov or xrtnt@vx730.gsfc.nasa.gov . | . Amiga | Standard Disclaimer Applies: The opinions expressed are my own. Paul Hinker hinker@acl.lanl.gov /// If it works, it's not state-of-the-art MS B287 505-665-4531 /// --Hansen's Law Los Alamos National Labs ACL \\\/// All our stuff is broke Los Alamos, NM 87545 \XX/ --Forslund's Corollary -- Paul Hinker hinker@acl.lanl.gov /// If it works, it's not state-of-the-art MS B287 505-665-4531 /// --Hansen's Law Los Alamos National Labs ACL \\\/// All our stuff is broke Los Alamos, NM 87545 \XX/ --Forslund's Corollary