Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!olivea!samsung!sdd.hp.com!spool2.mu.edu!uunet!cbmvax!spence From: spence@cbmvax.commodore.com (Spencer Shanson) Newsgroups: comp.sys.amiga.graphics Subject: Re: Layers bug Message-ID: <17890@cbmvax.commodore.com> Date: 22 Jan 91 15:39:02 GMT References: <18901@shlump.nac.dec.com> <17628@cbmvax.commodore.com> <19236@shlump.nac.dec.com> Reply-To: spence@cbmvax.commodore.com (Spencer Shanson) Organization: Commodore, West Chester, PA Lines: 29 In article <19236@shlump.nac.dec.com> guineau@wjg.enet.dec.com writes: > [stuff deleted] >So this effect is still in 2.0? Has it been alleviated at all? The problem will be alleviated before the final 2.0 release. > > >|> > >|> > 2. Is there a workaround (other than WB 2.0 or not using lots >|> > of windows!) >|> > >|> If this really is a problem for you, try to avoid overlapping your windows >|> so much. Apart from that, you could either buy a faster machine, or wait >|> until we have fixed the problem here. Sorry :-( In addition, are the windows concerned windows of your own program? If so, then you should take a look at the documentation concerning BeginRefresh() and EndRefresh() in the RKMs. You may find them useful in trying to speed up refreshing -- --------------------------------------------------------------------------- Spencer Shanson - Amiga Software Engineer | email: spence@commodore.COM | or uunet!cbmvax!spence All opinions expressed are my own, and do not | "A picture is worth 1000 (necessarily) represent those of Commodore. | words, or about 300,000 | bytes."