Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!coplex!disk!specter From: specter@disk.UUCP (Byron Max Guernsey) Newsgroups: comp.sys.amiga.graphics Subject: Re: QRT Problems Message-ID: <5147@disk.UUCP> Date: 26 Jan 91 22:19:30 GMT References: <33770001@hpfcdc.HP.COM> Organization: The Alaskan Organization for Amiga Domination Lines: 17 koren@hpfcdc.HP.COM (Steve Koren) writes: >I've been toying with the idea of going back and writing QRT 2.0 now >that I have some idea what I'm doing. I have many things I'd do >differently or better, and many features I'd like to add (including >minor things like compiling for 881/882 support and using Lattice for >faster execution times). The only trouble is that I have no time now >to do such things :-( > - steve I like QRT, but i find it difficult to mentally define all the data for different structures. If you were to do a 2.0, consider trying to make a 3d environment like C-Light uses (although clight seems to be kind of limited). Byron