Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!uunet!cbmvax!peter From: peter@cbmvax.commodore.com (Peter Cherna) Newsgroups: comp.sys.amiga.programmer Subject: Re: Help with windows Message-ID: <18010@cbmvax.commodore.com> Date: 24 Jan 91 17:27:06 GMT References: <7126@crash.cts.com> <1991Jan23.025455.27163@portia.Stanford.EDU> Reply-To: peter@cbmvax.commodore.com (Peter Cherna) Organization: Commodore, West Chester, PA Lines: 18 In article <1991Jan23.025455.27163@portia.Stanford.EDU> mmaston@portia.Stanford.EDU (Michael Maston) writes: >I think if you make it a GIMMEZEROZERO window (as outlined in the 1.3 ROM >Kernal Manual), it will make these gadgets (drag bar,etc) on a different >layer, keeping them from messing up your bitmap. His window is BORDERLESS. A borderless gimme-zero-zero window is silly. Frivolous use of gimme-zero-zero windows is not recommended. GZZ is required for super-bitmap windows, and fairly few other uses. User clip-regions (see InstallClipRegion()) cover many of the other cases. >Michael Maston Peter -- Peter Cherna, Software Engineer, Commodore-Amiga, Inc. {uunet|rutgers}!cbmvax!peter peter@cbmvax.commodore.com My opinions do not necessarily represent the opinions of my employer. "Oh, PIN-compatible! I thought you wanted me to make it IN-compatible!"