Path: utzoo!mnetor!tmsoft!torsqnt!hybrid!scifi!bywater!uunet!sugar!peter From: peter@sugar.hackercorp.com (Peter da Silva) Newsgroups: comp.sys.amiga.programmer Subject: Re: Help with windows Message-ID: <7623@sugar.hackercorp.com> Date: 27 Jan 91 09:38:14 GMT References: <7126@crash.cts.com> <1991Jan23.025455.27163@portia.Stanford.EDU> Reply-To: peter@sugar.hackercorp.com (Peter da Silva) Organization: Sugar Land Unix - Houston Lines: 15 In article <1991Jan23.025455.27163@portia.Stanford.EDU> mmaston@portia.Stanford.EDU (Michael Maston) writes: > I think if you make it a GIMMEZEROZERO window (as outlined in the 1.3 ROM > Kernal Manual), it will make these gadgets (drag bar,etc) on a different > layer, keeping them from messing up your bitmap. Yeh, but it'll still render them to the screen. I ran into this in Tracers, and opted to leave the little window in the middle of the screen undraggable rather than have it scribble on my display. There's a similar problem when you try to use the screen's rastport instead of opening a window the size of the screen and use the window's rastport, with the menu bar. I hope these are fixable in 2.0 (haven't gotten that far into the new autodocs and now my 3000 is out of commission for lack of a keyboard). -- Peter da Silva. `-_-' .