Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!van-bc!rsoft!mindlink!a976 From: a976@mindlink.UUCP (Ron Tarrant) Newsgroups: comp.sys.amiga.tech Subject: Re: BltMaskBitMapFlippinRastPort() question Message-ID: <4531@mindlink.UUCP> Date: 22 Jan 91 13:47:27 GMT Organization: MIND LINK! - British Columbia, Canada Lines: 25 > hollasch@ENUXHA.EAS.ASU.EDU writes: > > Your reply kept bugging me for quite some time; it couldn't be that > because I used AllocRaster() for the source bitmap. It finally hit me > that the stencil bitmap was a _static_array_ (and hence not in chip memory > on my friend's machine). > > Here are my revised rules of debugging and wrenching: > > (1) Start simple. > (2) See rule (1). > (3) No, really, damn it, see rule (1)! > (4) [New] Take a break, then resume at (1). > > _______________________________________________________________________ > _______ > Steve Hollasch / Arizona State University (Tempe, > Arizona) > hollasch@enuxha.eas.asu.edu / uunet!mimsy!oddjob!noao!asuvax!enuxha!hollasch Glad I could be of some help. :-) Those are great rules. Mine are similar except for #2 "KEEP it simple". -Ron Tarrant a976@Mindlink.UUCP