Path: utzoo!mnetor!tmsoft!torsqnt!hybrid!scifi!bywater!uunet!lccinc!bent From: bent@lccinc.UUCP (Ben Taylor) Newsgroups: comp.sys.cbm Subject: C64 kermit with speed mods Summary: info needed Keywords: C64 kermit 2400 baud Message-ID: <344@lccinc.UUCP> Date: 25 Jan 91 04:04:15 GMT Organization: Lunayach Communications Consultants, Inc. Lines: 15 Hi, I'm posting this using C64 kermit at 2400 baud. This is really sweet compared to 1200 baud. However, since I use a custom character set which for me is more readable, I have a problem. kermit2.2sp runs ok but I have always disliked the std kermit character set. The question is "Is there a way to remove the timecrunch code so that I can get at the kermit code". I've tried the patches suggested at milton, but I can't seem to get them to work. Am I missing some other notes? Thanks. Ben Taylor uunet!lccinc!bent