Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!hp-pcd!hpcvra.cv.hp.com!rnews!hpcvbbs!akcs.falco From: akcs.falco@hpcvbbs.UUCP (Andrey Dolgachev) Newsgroups: comp.sys.handhelds Subject: Tetris bug for 48sx Keywords: tetris, 48 Message-ID: <27a4a5b1:1832comp.sys.handhelds@hpcvbbs.UUCP> Date: 28 Jan 91 22:40:05 GMT Lines: 8 O.K>, it turns out that the bug for Tetris is very simple to correct. This is the bug in which the program freezes after playing it for a while. Go to the delay program and change the IF 0 <= THEN 0 'A' STO to ...THEN .001 'a' STO.. I have also slimmed down my previous tetris posting from over 6k to 5300 bytes without sacrificing anything (except for bad programming) and I will post that up as son as I finish with misc. things. --Falco