Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!sun-barr!apple!agate!shelby!portia.stanford.edu!news From: nakagawa@portia.Stanford.EDU (Kent Nakagawa) Newsgroups: comp.sys.mac.games Subject: Supremacy...is there hope? Keywords: Suggestions please? Message-ID: <1991Jan23.233544.10174@portia.Stanford.EDU> Date: 23 Jan 91 23:35:44 GMT Sender: news@portia.Stanford.EDU (Mr News) Distribution: usa Organization: Stanford University - AIR Lines: 14 Friends and I have been trying to modify rules in Supremacy to make it more playable. We've tried separating the market into three cycles, to even out the distribution of money, and launch on warning rules. But this game still has a severe lack of cash flow, and as a result, there's a lot of sitting around happening. Has anyone found some modifications which make this game work better? It seems like a great concept, but with severe rules flaws which make the game difficult. -- =============================================================================== Kent H. Nakagawa Stanford University Bitnet: NAKAGAWA@SSRL750 Department of Chemistry Internet: NAKAGAWA@PORTIA.STANFORD.EDU