Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!sdd.hp.com!hplabs!hpda!hpcupt1!hpindwa!billlund From: billlund@hpindwa.cup.hp.com (Bill Lund) Newsgroups: comp.sys.mac.games Subject: Re: SimCity Realism Message-ID: <57050007@hpindwa.cup.hp.com> Date: 22 Jan 91 21:24:14 GMT References: <1991Jan20.201345.27412@Neon.Stanford.EDU> Organization: Hewlett-Packard, Cupertino CA Lines: 19 Without knowing the details of how they actually route traffic, it seems that there is some degree of "randomness" in how the routes are established. Further since anytime you put a road next to a road, you need up with an intersection instead of a "limited access freeway" you end up with a lot of possibilities. One thing I tried, which seemed to work was to "cover" a road with power wires and then place another road next to it. What you end up with is two roads going from one place to another without the continuous intersections and cross traffic. It actually seemed to work. In my opinion, this is one of the things that Maxis needs to fix in the next release (will there be one?) of Simcity. They were asking in America Online for ideas and "limited access freeways" was one thing I suggested. Bill Lund HP-Cupertino