Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!samsung!think.com!mintaka!bloom-picayune.mit.edu!athena.mit.edu!ylsul From: ylsul@athena.mit.edu (Young Sul) Newsgroups: comp.sys.mac.games Subject: Re: Armor Alley query Message-ID: <1991Jan29.170855.1940@athena.mit.edu> Date: 29 Jan 91 17:08:55 GMT References: <3143@ux.acs.umn.edu> Sender: news@athena.mit.edu (News system) Organization: Massachusetts Institute of Technology Lines: 22 In article <3143@ux.acs.umn.edu> clarson@ux.acs.umn.edu (Chaz Larson) writes: >I'm surprised that there's been so little talk about Armor Alley of late...I'm >really impressed with it. > >For those that have played it, though, I have a tactical question. > >On level five, there is a large bunker very close to the player's lines, >behind which are two AA guns. I can't get past these guns. Any ideas? I just got by that bunker last night! I believe it is inhabited initially by the enemy, and, since it is a super-bunker, you can't destroy it. The AA is a drag too. I got by it by first dropping paratroopers on top of the bunker (getting a little hurt by the AA) -- you want to drop them before the door so they don't have to battle anyone, and they don't keep on walking to the front (I usually drop 2 waves just to be safe). At the same time, I send some engineers to deal with the AA. All this has to be done fairly quickly, 'cause the computer has a column that is pretty near to your side. Its great when you have the bunker and the 2 AA guns -- the enemy can't but be hurt when he flies by.... Young Sul MIT, Project Athena