Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!hellgate.utah.edu!csn!tramp.Colorado.EDU!ullevig From: ullevig@tramp.Colorado.EDU (Ullevig Zachary A) Newsgroups: comp.sys.mac.games Subject: Re: Armor Alley query Message-ID: <1991Jan29.220647.11527@csn.org> Date: 29 Jan 91 22:06:47 GMT References: <3143@ux.acs.umn.edu> <1991Jan29.161711.26087@csn.org> <3147@ux.acs.umn.edu> Sender: news@csn.org (news) Organization: University of Colorado, Boulder Lines: 31 Nntp-Posting-Host: tramp.colorado.edu >OK, this is really wierd. This is the second suggestion I've recieved to do >this. As this is my usual anti-AA tactic [fly in low and loose 2 missiles] it >was of course the first thing I tried. If I fire two missiles from the left, >they of course impact on the bunker itself. If I fly over them, set down on >the right of the guns, and fire, the missiles will never take out either gun. >They will: > 1. Fail to acquire the guns and hit the bunker. >or > 2. each acquire a separate gun, which destroys neither. No matter > how fast I rearm and return, they are repaired when I get back. > I don't know what you are doing wrong. I have had had both of your results happen, but most of the time both missiles hit the same gun and destroy it. >I've discovered a working tactic, however. If you load up with paratroopers >and drop them right over the guns, they will stand a good chance of destroying >the guns [or at least one of them]. > > This works too. For those who haven't tried it yet: be carefull how you fly while you drop the paratroopers. It is possible to cause the AA guns to kill the paratroopers while they are trying to hit your helecopter. > ______________________________________________________________________________ | Zach Ullevig | "I like maxims that don't | | University of Colorado | encourage behavior modification." | | ullevig@tramp.colorado.edu | --Calvin | |____________________________________________________________________________|