Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!usc!julius.cs.uiuc.edu!apple!agate!shelby!neon!Sunburn.Stanford.EDU!commons From: commons@Sunburn.Stanford.EDU (Peter Commons) Newsgroups: comp.sys.mac.games Subject: Re: Upgrading Strategic Conquest 2.0 to 3.0 Message-ID: <1991Jan29.224323.1061@Neon.Stanford.EDU> Date: 29 Jan 91 22:43:23 GMT References: <91028.224311CXT105@psuvm.psu.edu> <11938@ur-cc.UUCP> <8260@ucdavis.ucdavis.edu> Sender: news@Neon.Stanford.EDU (USENET News System) Organization: Computer Science Department, Stanford University Lines: 28 >>The computer player now produces his pieces at exactly the same rate as you >>at every skill level. [YAY!] > >This is what I really want to know about. Has the computer's strategy really >improved? It used to be that at the highest level it was difficult to beat >the computer, mostly because it was out-producing you. Now, I have a feeling >that the highest level will be too easy and the computer is still a wimp. >Can anyone confirm or deny this? The comptuer player, in StratCon 3.0, is definitely MORE difficult at the highest levels. This is due to three factors: (1) The change in naval strengths (e.g. weaker carriers and stronger destroyers) has improved the computer's strategy. (2) The computer's strategy has been improved a bit. (3) The higher the skill level, the more biased the computer's starting position. For example, on level 15 (I think), you start in a corner on a really big island with 2 or 3 very spread out cities, and the computer starts on a small island in the middle with about 15 cities. I think level 7 is an "equal" start. -- Peter Commons commons@cs.stanford.edu Computer Science Department, Stanford University