Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!jarthur!summer.claremont.edu!kvc From: kvc@summer.claremont.edu (Kevin V. Carosso) Newsgroups: comp.sys.mac.games Subject: Re: SimEarth Message-ID: <1991Jan29.172829@summer.claremont.edu> Date: 30 Jan 91 01:27:40 GMT References: <18959@natinst.natinst.com> <4717@mentor.cc.purdue.edu> Sender: news@jarthur.Claremont.EDU Reply-To: kvc@summer.claremont.edu (Kevin V. Carosso) Organization: Innosoft International, Inc. Lines: 13 In article <18959@natinst.natinst.com>, davoli@natinst.com (Russell Davoli) writes: >According to the manual, you need to have some amount of land even for >marine life forms to evolve to technology and eventually the exodus. >In my limited experience with the game, this would seem to be the case. >I managed to get radiates to become sapient and they did build a few >cities on land. The first time I played with SimEarth, I got sapient radiates that went all the way to exodus. They built cities on the coast. /Kevin Carosso Innosoft