Path: utzoo!attcan!uunet!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!cbnews!cbnews!military From: neil@progress.COM (Neil Galarneau) Newsgroups: sci.military Subject: Japanese Midway Wargame (Was Re: "Computer Models") Message-ID: <1991Jan12.011223.23612@cbnews.att.com> Date: 12 Jan 91 01:12:23 GMT References: <1990Dec19.010219.24876@cbnews.att.com> <1991Jan7.050403.7374@cbnews.att.com> Sender: military@cbnews.att.com (William B. Thacker) Organization: Progress Software Corp., Bedford, MA Lines: 67 Approved: military@att.att.com From: neil@progress.COM (Neil Galarneau) demon@desire.wright.edu writes: > Two items of caution: >1) Good Point >2) In 1942 the Japanese held war games to predict the outcome of the Midway >operation. The US player allocated his carriers NW of Midway and decimated >the Japanese forces, sinking two carriers and severely damaging a third. The >Japanese player protested the rules and the referees agreed. Two Japanese >carriers were refloated and the Japanese declared the winners. So much for >war games. The enemy will never react the way you plan... >Brett >bkottmann@falcon.aamrl.wpafb.af.mil In _The Art of Wargaming_, Peter Perla has this to say about the incident referred to above: In the tabletop maneuvers, for example, a situation developed in which the Nagumo Force [the carriers] underwent a bombing attack by enemy land-based aircraft while its own planes were off attacking Midway. In accordance with the rules, ... umpire cast dice to determine the bombing results and ruled that there had been 9 hits on the enemy carriers. Admiral Ugaki, however, arbitrarily reduced the number of enemy hits to only 3 ... even this ruling was subsequently cancelled ...[resulting in 0 hits] ...The lack of preparation was illustrated by an incident which occurred during the Midway maneuvers. There, the somewhat reckless manner in which the Nagumo force operated evoked criticism, and the question was raised as to what plan the Force had in mind to meet the contingency that an enemy carrier task force might appear on its flank while it was executing its scheduled attack on Midway. ... Admiral Ugaki himself cautioned that greater consideration must be given to this possibility. Indeed, in the actual battle, this was precisely what happened. (Mitsuo Fuchida and Okumiya Masatake, _Midway, The Battle that Doomed Japan_ pp. 95-97) Most accounts of the Japanese Midway games latch onto the changes made to the rulings of the umpires as a prime example of the dangers of introducing bias into wargames. ... But the point that is too often missed is that contained in Fuchida's last paragraph. The game raised the crucial issue of the possibility of an ambush from the north; the operators ignored the warning, a warning re-iterated by the oft-maligned Ugaki. Ugaki's change of the umpire's evaluation of the effectiveness of the U.S. land-based-bomber attack was not necessarily blind arrogance. In the actual battle, B-17s attacked the Japanese force on more than one occasion and failed to score a single hit! ... Ignoring or changing the results of a few die rolls did not constitute the failure of Japanese wargaming in the case of Midway; ignoring the questions and issues raised by the play did. pages 46 and 47 Even if the enemy doesn't react the way you plan, wargaming can still raise issues that need to be dealt with. Neil neil@progress.com