Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!rpi!sigma From: sigma@jec302.its.rpi.edu (Kevin J Martin) Newsgroups: comp.binaries.ibm.pc.d Subject: Re: IBM VGA graphics demos and software Keywords: vga, graphics, demo Message-ID: Date: 6 Feb 91 04:03:53 GMT References: <1991Feb4.195742.2228@news.iastate.edu> <1991Feb04.224739.8642@hoss.unl.edu> <655@sun4dts.dts.ine.philips.nl> <1991Feb05.224719.9967@hoss.unl.edu> Lines: 24 Nntp-Posting-Host: jec302.its.rpi.edu vandevek@fergvax.unl.edu (James M. VandeVegt) writes: >In article <655@sun4dts.dts.ine.philips.nl> derek@sun4dts.dts.ine.philips.nl (derek) writes: >>I got bananoid off a local BBS. >>It did nothing. (Or did it crash the system - it's >>a little while ago). I have a rather vanilla >>VGA (ATI not-wonder) & a Genius mouse. >>Was this copy defect, or does it need SVGA? >>Best Regards, Derek Carr >>DEREK@DTS.INE.PHILIPS.NL Philips I&E TQV-5 Eindhoven, The Netherlands >I think you need at least 640x480x256. I guess the 256 is super, I >think that standard VGA is 640x480x16. The game functions with "standard" VGA hardware - ie, most vanilla 256K boards. However, it uses one of the nonstandard modes, such as 320x400x256 or, most likely, 360x480x256, which is about the best you can squeeze out of plain VGA in 256 colors. However, I have a SVGA card (Genoa, I think) which works in 360x480x256 for some programs such as Bananoid, but not for others, such as CShow. Or perhaps the other way around, I forget. -- Kevin Martin sigma@rpi.edu "i feel true blue and real"