Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!bronze!silver!liebm From: liebm@silver.ucs.indiana.edu ([Mark Lieb] - ) Newsgroups: comp.sys.amiga.games Subject: Re: Wing Commander for the Amiga? Message-ID: <1991Jan31.173713.8426@bronze.ucs.indiana.edu> Date: 31 Jan 91 17:37:13 GMT References: Sender: news@bronze.ucs.indiana.edu (USENET News System) Distribution: na Organization: Indiana University, Bloomington Lines: 30 In article quinlan@spsd4330a.erim.org (Kevin Quinlan) writes: > > I was browsing through a local software store and stumbled across >a shoot em' up type game called Wing Commander. It sports 3-D bitmapped >graphics and stereo sound. Unfortunately it was for the (ugh!) IBM PC's >(provided you had VGA & a sound card & extra RAM,etc...). I thought to >myself that this would be awesome on an Amiga. > >-- >Kevin Quinlan >Research Engineer >Environmental Research Institute of Michigan, Ann Arbor, Michigan >INTERNET: quinlan@spsd4330a.erim.org I saw the game on a friends ZEOS system. The game was great. I have heard that the game is coming out for the Amiga, and if it is anything like the PC version, it will be a good game. The graphics were decent, the game-play was really nice. Good animation sequences. The training system for dog- fights in outer space was great: you start in a bar, and you can either talk to vet. fighters, the barkeep, or there is a video-game version of Wing Commander which lets you "play the [dog-fight part of the] game." Good game. Look for it! mark -- /\\ _ __ ___ /\\ \\ \ \ \ \ / \\ |\/|| | | //___ / \\ \\ \ \ \ \ / /\ \\ |\/|| _| |_ \\_// / /\ \\ \\_\__\____\________\ \_liebm@silver.ucs.indiana.edu_// // / / / /