Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!apple!sun-barr!ames!pasteur!ucbvax!ucsd!pacbell.com!pacbell!rtech!ingres!edg From: edg@ingres.com (Ed Goldman) Newsgroups: comp.sys.amiga.games Subject: Powermonger comments Message-ID: <1991Jan31.163917.18811@ingres.Ingres.COM> Date: 31 Jan 91 16:39:17 GMT Reply-To: edg@squid.Ingres.COM (Ed Goldman) Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501 Lines: 34 In article <1991Jan28.231935.7383@county.oz.au> : > >I have played powermonger on and off now for a while, and have also been >reading with interest the comments on it in c.s.a.g. Here is my contribution: > >FUSTRATIONS > ... >GAMEPLAY COMMENTS: > ... >QUESTIONS: > ... I basically agree with most of what you say. Plus I'd like to add some comments: Overall I'm kind of disappointed. I'm now 1 territory away from the last in the lower right. There seems to be only 1 strategy: make a catapult or cannon as fast as you can. Once you've got one the rest is a cakewalk. I haven't yet encountered a territory where the opposition has or even attempts to invent more advanced weapons. Once you've got a catapult you can blow the opposition away even when greatly outnumbered. The opposition always seems to just gather men and then head for the next village to capture. I think this game is a lot shallower than it first appears. Although it's playability has been pretty good and I've mostly enjoyed it up to now, it's starting to wear a bit thin. I've found no use for trading, alliances or extra captains ('cept as spies as mentioned above). Why put this into the game if you don't need it? If they put this stuff in, it should be crucial to devising a winning strategy in a lot of the territories. It's not. just my nickel's worth ... -edg-