Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!think.com!news!rad From: rad@avenger.think.com (Bob Doolittle) Newsgroups: comp.sys.amiga.games Subject: Re: Powermonger comments Message-ID: Date: 1 Feb 91 21:50:01 GMT References: <1991Jan28.231935.7383@county.oz.au> Sender: news@Think.COM Organization: Thinking Machines Corporation, Cambridge Mass., USA Lines: 56 In-Reply-To: justin@county.oz.au's message of 28 Jan 91 23:19:35 GMT In article <1991Jan28.231935.7383@county.oz.au> justin@county.oz.au (Justin Beech) writes: Path: think.com!spool2.mu.edu!samsung!munnari.oz.au!metro!cluster!tmx!synth.county.oz.au!justin From: justin@county.oz.au (Justin Beech) Newsgroups: comp.sys.amiga.games Date: 28 Jan 91 23:19:35 GMT Article-I.D.: county.1991Jan28.231935.7383 Reply-To: justin@synth.UUCP (Justin Beech) Organization: County Natwest Ltd, Australia Lines: 89 * Whether you win or lose a map depends too much on which towns you take first, and this is guesswork the first time round. If you choose the correct 'route', then you can sweep up the population in advance of the enemy - choose wrongly and you are likely to lose. True? True - I think this is a feature, however. Usually, on starting up a new territory, I spend some time observing who is going where, and where the enemy bases are. Then I formulate a strategy, restart the map, and take names. * Determining the health of your troops is a pain. I tend to pick someone at random, and hope they are representative! Yeah - try a few guys, look for the sickest, and wait for him to heal. This is important - somebody said only the generals health is important. Not true! Try jumping into a battle immediately after conquering a town and recruiting guys for your army. The guys from the new town are pretty beaten up from the previous battle, and will die quickly in the new battle unless you wait for them to heal first. Here's a tip nobody has mentioned (that I've seen - I've missed a few). If you can keep track of the general from the enemy base and kill him off, all the enemies on that side, all over the map, will go back to their towns and you can deal with them on a town-by-town basis. You can tell which he is, in a battle, because he will stay in back with the archers. I've wondered if I had a spare general with some guys, and had him attack from the rear, if he could waste the general. Haven't tried it yet. I've taken to killing enemy generals whenever possible - excellent source of food and boats. The best place to use a catapault on the enemy is when they're in the water, because they group together so nicely. If you keep clicking on the attack icon, and then on the general in the rear, I find that the chance of hitting him in particular goes up, and as soon as you do they all give up and go home (if he's the base general). Another way to get the general is wait until he attacks some town, then attack him from the rear. Since he's hanging around back with his other archers, he is one of the first to die. The *most* frustrating thing about this game is that the final territory (lower-right) is incredibly buggy. Just when you get to the end, gurus occur all the time. I've sent out another message on this subject, though, and hope to hear that it's my copy or something...