Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!usc!julius.cs.uiuc.edu!psuvax1!psuvm!cunyvm!ndsuvm1!ud118950 From: UD118950@NDSUVM1.BITNET (Tony Bruno) Newsgroups: comp.sys.amiga.games Subject: Re: Strike Aces Message-ID: <91033.171141UD118950@NDSUVM1.BITNET> Date: 2 Feb 91 23:11:41 GMT References: <1991Jan30.092207@helix.nih.gov> <1991Jan31.144409.17246@dg-rtp.dg.com> Organization: North Dakota Higher Education Computer Network Lines: 27 I'll second the thumbs-down opinion of Strike Aces. Unfortunately, I bought the damned thing (after an impressive in-store demo.) I went home, played it for a week, and it now sits, unused, on my games shelf. The worst part about the game is air-to-air combat. As I mentioned in a previous post, I can hold my own in ACM on most simulators. I, too, got toasted all the time in STRIKE ACES. I originally thought that I was losing because my SI (situational awareness) wasn't that high. Wrong answer. I am almost sure now that the computer cheats and moves the planes with codes completely wrong for the aircraft in question. With regard to update speed: Not bad, but certainly not good enough to make up for the rest of the game. Other problems: The runways are MILES long, the planes CANNOT taxi on the ground (haven't these guys heard of nosewheel steering?) and the planes fly essentially all alike. BIG THUMBS-DOWN. Don't bother. Tony Bruno ud118950@ndsuvm1 "Now I lay me down to sleep, I pray the Communications specialist Lord my soul to keep...If I should die English/Honors Major Before I wake...then someone gets University of North Dakota another doughnut for breakfast!" (701)-772-2599 --Dennis Miller