Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!think.com!sdd.hp.com!wuarchive!udel!mmdf From: PYC118@uriacc.uri.edu (Rasiel) Newsgroups: comp.sys.amiga.games Subject: Empire v2.05 Gurus! Message-ID: <43822@nigel.ee.udel.edu> Date: 6 Feb 91 01:29:31 GMT Sender: mmdf@ee.udel.edu Lines: 42 I never thought that a game this venerable would bag but when I went into the editor and chose the 'sprinkle cities' option it guru'd with a 'software error- task withheld'. I wanted to make a terrain-less world consisting of city-islands only. By the way, I find that there is little difference between choosing the 'Standard' and 'Expert' settings; I can beat them both just as easily (even when playing against two computer opponents). I think that the computer just has lousy strategies: 1) it never attacks you from the rear therefore you never have to worry about anything except what's going on at the front, 2) It seldom builds battleships, instead it builds quite a few nearly useless aircraft carriers; battleships are definately worth building and repairing when damaged. 3) Once Empire captures a city it doesn't try to hold on to it very fervently, often leaving the troop transports laying around the port of the city it captured (leaving them of course to an air attack); it should instead immediately send it back to get more armies. 4) I don'tremember ever having seen a transport escorted by a warship or air cover leaving them vulnerable, again, to your attacks. I might as well go a step further and gripe a little about what I'd like to see in a future update of this very addictive game: 1) One of the things that bugs me the most is that 'pieces' (or whatever you want to call them) cannot occupy two spaces at once. While two ships obviously wouldn't be able to in real life, there's no reason why a fighter couldn't fly over an army. As a matter of fact, a few times a fighter will run out of fuel because it has to run around an army or a ship. 2) While this is no fault of the game, it does get very slow towards the 200th turn. Sometimes the game goes so slow I can go get myself something to eat before the turn is up. I wonder if it's faster on a 3000? 3) The game is missing some key pieces. Some sort of satellite would make reconnaisance much easier and faster. Missiles could perhaps be launched into enemy territory to soften them up. A bomber could have the same function as a fighter with the exception that they'd be harder to shoot down and maybe even some sort of air-transport to carry troops faster than sea-transports. 4) The overall strategy should be more unpredictable and the maps should be bigger and also include different topologies (say an army couldn't cross a mountain range or warships couldn't cross frozen seas, I dunno!) 5) Maybe the graphics could be improved (the sound thoug lousy is irrelevant) and there should be a map of our own world so that I can have the pleasure of single-handedly invading the hell out of Iraq! :) Maybe I'm dreaming, heh, v2.05 came out way back in 1988 so I doubt they have any plans to make improvements. Rasiel, pyc118@uriacc