Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!julius.cs.uiuc.edu!psuvax1!rutgers!cbmvax!cbmehq!cbmger!peterk From: peterk@cbmger.UUCP (Peter Kittel GERMANY) Newsgroups: comp.sys.amiga.graphics Subject: Re: Mandelbrot Madness Keywords: Mandelbrot Message-ID: <804@cbmger.UUCP> Date: 30 Jan 91 08:18:12 GMT References: <188483a4.ARN09773@prolix.ccadfa.oz.au> <1991Jan27.074838.10517@watdragon.waterloo.edu> <18986df1.ARN27d8@prolix.ccadfa.oz.au> <1991Jan29.133659.20006@zorch.SF-Bay.ORG> Reply-To: peterk@cbmger.UUCP (Peter Kittel GERMANY) Organization: Commodore Bueromaschinen GmbH, West Germany Lines: 22 In article <1991Jan29.133659.20006@zorch.SF-Bay.ORG> xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes: > >>> Of course, the last Mandelbrot demo I wrote was for a 28-processor >>> transputer system, so I had it in places where 15,000 iterations was >>> too fuzzy; I had to go to 17,000. At 513x513 resolution, this wrapped >>> the flops counter past 2^32. > >> Right. (512^2) * 17000 = 4.4*10^12 flops. > >Much too slow. If you can't do full screen resolution (preferably >1280x1024) to the needed number of iterations (here 17,000, but pick 32K >for a nice number), at the frame rate of the display (say 60 frames per >second) then you don't have enough horsepower yet. Yes, that's the point. I REALLY WANT a flight simulator program where I can fly with mouse control through the valleys of MandelMountains! As long as our computers don't provide this, they are still much too slow! -- Best regards, Dr. Peter Kittel // E-Mail to \\ Only my personal opinions... Commodore Frankfurt, Germany \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk