Newsgroups: comp.sys.amiga.programmer Path: utzoo!utgpu!watserv1!watdragon!rose!gksmith From: gksmith@rose.uwaterloo.ca (Gary Smith) Subject: reliably reading data from gameport 0 Message-ID: <1991Feb5.170245.15756@watdragon.waterloo.edu> Keywords: input.device, gameport.device, help Sender: daemon@watdragon.waterloo.edu (Owner of Many System Processes) Organization: University of Waterloo Date: Tue, 5 Feb 91 17:02:45 GMT Lines: 20 Can any one tell me how I can stop the input device from reading (I mean stealing) my events from gameport 0. I have gameport 0 configured for an absolute joystick and am currently taking the drastic step of sending CMD_STOP to the input.device (this works - sort of). It's ugly as hell and I also have a problem after starting up the input.device again. It seems that when I select and move a window (with the left mouse button) I can't deselect it - the window outline keeps moving around. Similarly if I press the right mouse button the empty menu bar is activate and does not disappear when I let go of the right mouse button. If I use the keyboard instead of the mouse for moving the cursor and selecting the window/menu bar I have no problems. If anyone has any solutions or insights to the cause of this problems I would greatly appreciate any information. This has caused me endless pain over the last few months. Thanks again, Gary. gksmith@watrose.waterloo.edu